WebBlade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system. Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics ... WebFor some reason melee in boneworks feels wayyy clunkier than blade and sorcery. Reply Ghodzy1 • Additional comment actions. i agree, i dont like the clunky feeling in Boneworks and Saints and sinners, i don´t have the strength of a 6 year old child, an axe does not feel that heavy to me, sure they can make it progressively slower to simulate ...
Clunky to the bone, something is not right :: Blade & Sorcery …
WebOct 27, 2024 · All the swords in this game feel blunt as a butter knife to me. I think it has to do with the exact angle the blade is making contact with the NPC. Funnily enough I don't have any problems with two handers, probably due to their weight. It is weird handling them though, you are basically swinging a long air weapon against air. WebThe heavier the weapon, the slower your swing must be to compensate for its weight. Short swords and daggers you can basically swing as hard as you like, but anything larger and you'll need to make a slower, wider arc to get the most out of the weapon. protech solutions scam
two handed swords :: Blade & Sorcery General Discussions
WebI recently got blade and sorcery for my quest 2, and I feel like it’s very fiddly and clumsy. I can’t really fight because the enemies are clunky and I can’t really land a hit, and I’m a … WebAug 24, 2024 · It feel like that funny tv game were people fight with rubber sticks, attacks seems weak and with no real weight yet a glitchy compenetration ( which still happen way too often) will mutilate npc with ease, using two hand is weird and weapon movement and hands positions are not correct compared to where mine are IRL, also how after all this ... protech sports nutrition